class Bal_ClaymoreSword extends KFMeleeGun;

defaultproperties
{
     weaponRange=132.000000
     BloodSkinSwitchArray=0
     BloodyMaterialRef="KF_Weapons4_Trip_T.Claymore_Bloody_cmb"
     bSpeedMeUp=True
     Weight=10.000000
     StandardDisplayFOV=75.000000
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Claymore'
     MeshRef="KF_Wep_Claymore.Claymore_Trip"
     SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Claymore_cmb"
     SelectSoundRef="KF_KatanaSnd.Katana_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.Claymore_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Claymore"
     FireModeClass(0)=Class'ClaymoreFire'
     FireModeClass(1)=Class'Bal_ClaymoreSwordFireB'
     AIRating=0.400000
     CurrentRating=0.600000
     Description="A medieval claymore sword."
     DisplayFOV=75.000000
     Priority=46
     GroupOffset=5
     PickupClass=Class'Bal_ClaymoreSwordPickup'
     BobDamping=8.000000
     AttachmentClass=Class'Bal_ClaymoreSwordAttachment'
     IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
     ItemName="Claymore Sword"
}
